mirror of https://github.com/wb2osz/direwolf.git
Cleanup sample direwolf.conf file.
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C#############################################################
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C# #
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C# Sample Configuration file for Dire Wolf #
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C# #
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L# Linux version #
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W# Windows version #
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M# Mac OSX version #
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C# #
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C#############################################################
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R
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R
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R The sample config file was getting pretty messy
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R with the Windows and Linux differences.
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R It would be a maintenance burden to keep most of
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R two different versions in sync.
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R This common source is now used to generate the
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R two different variations while having only a single
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R copy of the common parts.
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R
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R The first column contains one of the following:
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R
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R R remark which is discarded.
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R C common to both versions.
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R W Windows version only.
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R L Linux version only.
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R M Mac OSX version only.
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R
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C#
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C# Extensive documentation can be found here:
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C# Stable release - https://github.com/wb2osz/direwolf/tree/master/doc
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C# Latest development - https://github.com/wb2osz/direwolf/tree/dev/doc
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C#
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W# The complete documentation set can also be found in the doc folder.
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L# The complete documentation set can also be found in
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L# /usr/local/share/doc/direwolf/ or /usr/share/doc/direwolf/
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L# Concise "man" pages are also available for Linux.
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M# /usr/local/share/doc/direwolf/ or /usr/share/doc/direwolf/
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M# Concise "man" pages are also available for Mac OSX.
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C#
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C# This sample file does not have examples for all of the possibilities.
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C# Consult the User Guide for more details on configuration options.
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C#
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C#
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C# These are the most likely settings you might change just to get started:
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C#
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C# (1) MYCALL - call sign and SSID for your station.
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C#
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C# Look for lines starting with MYCALL and
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C# change NOCALL to your own.
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C#
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C# (2) PBEACON - enable position beaconing.
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C#
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C# Look for lines starting with PBEACON and
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C# modify for your call, location, etc.
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C#
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C# (3) DIGIPEATER - configure digipeating rules.
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C#
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C# Look for lines starting with DIGIPEATER.
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C# Most people will probably use the given example.
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C# Just remove the "#" from the start of the line
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C# to enable it.
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C#
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C# (4) IGSERVER, IGLOGIN - IGate server and login
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C#
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C# Configure an IGate client to relay messages between
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C# radio and internet servers.
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C#
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C#
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C# The default location is "direwolf.conf" in the current working directory.
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L# On Linux, the user's home directory will also be searched.
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C# An alternate configuration file location can be specified with the "-c" command line option.
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C#
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C# As you probably guessed by now, # indicates a comment line.
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C#
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C# Remove the # at the beginning of a line if you want to use a sample
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C# configuration that is currently commented out.
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C#
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C# Commands are a keyword followed by parameters.
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C#
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C# Command key words are case insensitive. i.e. upper and lower case are equivalent.
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C#
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C# Command parameters are generally case sensitive. i.e. upper and lower case are different.
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C#
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C
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C
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C#############################################################
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C# #
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C# FIRST AUDIO DEVICE PROPERTIES #
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C# (Channel 0 + 1 if in stereo) #
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C# #
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C#############################################################
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C
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C#
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C# Many people will simply use the default sound device.
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C# Some might want to use an alternative device by chosing it here.
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C#
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W# When the Windows version starts up, it displays something like
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W# this with the available sound devices and capabilities:
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W#
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W# Available audio input devices for receive (*=selected):
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W# * 0: Microphone (C-Media USB Headpho (channel 2)
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W# 1: Microphone (Bluetooth SCO Audio
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W# 2: Microphone (Bluetooth AV Audio)
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W# * 3: Microphone (Realtek High Defini (channels 0 & 1)
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W# Available audio output devices for transmit (*=selected):
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W# * 0: Speakers (C-Media USB Headphone (channel 2)
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W# 1: Speakers (Bluetooth SCO Audio)
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W# 2: Realtek Digital Output(Optical)
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W# 3: Speakers (Bluetooth AV Audio)
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W# * 4: Speakers (Realtek High Definiti (channels 0 & 1)
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W# 5: Realtek Digital Output (Realtek
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W#
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W# Example: To use the microphone and speaker connections on the
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W# system board, either of these forms can be used:
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W
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W#ADEVICE High
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W#ADEVICE 3 4
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W
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W
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W# Example: To use the USB Audio, use a command like this with
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W# the input and output device numbers. (Remove the # comment character.)
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W#ADEVICE USB
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W
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W# The position in the list can change when devices (e.g. USB) are added and removed.
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W# You can also specify devices by using part of the name.
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W# Here is an example of specifying the USB Audio device.
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W# This is case-sensitive. Upper and lower case are not treated the same.
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W
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W#ADEVICE USB
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W
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W
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L# Linux ALSA is complicated. See User Guide for discussion.
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L# To use something other than the default, generally use plughw
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L# and a card number reported by "arecord -l" command. Example:
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L
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L# ADEVICE plughw:1,0
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L
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L# Starting with version 1.0, you can also use "-" or "stdin" to
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L# pipe stdout from some other application such as a software defined
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L# radio. "stdin" is not an audio device. Don't use this unless you
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L# understand what this means. Read the User Guide.
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L# You can also specify "UDP:" and an optional port for input.
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L# Something different must be specified for output.
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L
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W# ADEVICE stdin 0
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W# ADEVICE UDP:7355 0
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L# ADEVICE stdin plughw:1,0
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L# ADEVICE UDP:7355 default
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L
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L
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M# Specify input (receive) and output (transmit) devices separately.
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M# The list of choices available is listed at application start up time.
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M# The names can contain spaces so they must be quoted.
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M#
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M# Examples:
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M
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MADEVICE "Built-in Input" "Built-in Output"
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M
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M#ADEVICE "USB Audio Codec:6" "USB Audio Codec:5"
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M
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C
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C#
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C# Number of audio channels for this souncard: 1 (mono) or 2 (stereo).
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C# 1 is the default so there is no need to specify it.
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C#
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C
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C#ACHANNELS 2
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C
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C
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C#############################################################
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C# #
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C# SECOND AUDIO DEVICE PROPERTIES #
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C# (Channel 2 + 3 if in stereo) #
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C# #
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C#############################################################
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C
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C#ADEVICE1 ...
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C
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C
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C#############################################################
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C# #
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C# THIRD AUDIO DEVICE PROPERTIES #
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C# (Channel 4 + 5 if in stereo) #
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C# #
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C#############################################################
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C
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C#ADEVICE2 ...
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C
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C
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C#############################################################
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C# #
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C# CHANNEL 0 PROPERTIES #
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C# #
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C#############################################################
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C
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CCHANNEL 0
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C
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C#
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C# The following MYCALL, MODEM, PTT, etc. configuration items
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C# apply to the most recent CHANNEL.
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C#
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C
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C#
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C# Station identifier for this channel.
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C# Multiple channels can have the same or different names.
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C#
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C# It can be up to 6 letters and digits with an optional ssid.
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C# The APRS specification requires that it be upper case.
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C#
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C# Example (don't use this unless you are me): MYCALL WB2OSZ-5
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C#
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C
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CMYCALL N0CALL
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C
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C#
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C# Pick a suitable modem speed based on your situation.
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C# 1200 Most common for VHF/UHF. Default if not specified.
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C# 2400 QPSK compatible with MFJ-2400, and probably PK232-2400 & KPC-2400.
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C# 300 Low speed for HF SSB. Default tones 1600 & 1800.
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C# EAS Emergency Alert System (EAS) Specific Area Message Encoding (SAME).
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C# 9600 G3RUH style - Can't use Microphone and Speaker connections.
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C# AIS International system for tracking ships on VHF.
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C# Also uses 9600 bps so Speaker connection won't work.
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C#
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C# In most cases you can just specify the speed. Examples:
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C#
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C
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CMODEM 1200
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C#MODEM 9600
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C
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C#
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C# Many options are available for great flexibility.
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C# See User Guide for details.
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C#
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C
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C
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C#
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C# Uncomment line below to enable the DTMF decoder for this channel.
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C#
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C
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C#DTMF
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C
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C#
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C# If not using a VOX circuit, the transmitter Push to Talk (PTT)
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C# control is usually wired to a serial port with a suitable interface circuit.
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C# DON'T connect it directly!
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C#
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C# For the PTT command, specify the device and either RTS or DTR.
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C# RTS or DTR may be preceded by "-" to invert the signal.
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C# Both can be used for interfaces that want them driven with opposite polarity.
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C#
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L# COM1 can be used instead of /dev/ttyS0, COM2 for /dev/ttyS1, and so on.
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L#
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C
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C#PTT COM1 RTS
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C#PTT COM1 RTS -DTR
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L#PTT /dev/ttyUSB0 RTS
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C
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L#
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L# On Linux, you can also use general purpose I/O pins if
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L# your system is configured for user access to them.
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L# This would apply mostly to microprocessor boards, not a regular PC.
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L# See separate Raspberry Pi document for more details.
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L# The number may be preceded by "-" to invert the signal.
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L#
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L
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L#PTT GPIO 25
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L
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L#
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L# If using a USB audio adapter with the C-Media CM108, CM119, or similar,
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L# a GPIO pin of the chip can be used. This is very tidy because a single
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L# USB device is used for both audio and PTT. The "cm108" utility is
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L# very useful to see what you have.
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L#
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L#PTT CM108
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L
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L
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C# The Data Carrier Detect (DCD) signal can be sent to the same places
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C# as the PTT signal. This could be used to light up an LED like a normal TNC.
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C
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C#DCD COM1 -DTR
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L#DCD GPIO 24
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C
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C
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C#############################################################
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C# #
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C# CHANNEL 1 PROPERTIES #
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C# #
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C#############################################################
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C
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C#CHANNEL 1
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C
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C#
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C# Specify MYCALL, MODEM, PTT, etc. configuration items for
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C# CHANNEL 1. Repeat for any other channels.
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C
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C
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C#############################################################
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C# #
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C# TEXT TO SPEECH COMMAND FILE #
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C# #
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C#############################################################
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C
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W#SPEECH dwespeak.bat
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L#SPEECH dwespeak.sh
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C
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C
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C#############################################################
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C# #
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C# VIRTUAL TNC SERVER PROPERTIES #
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C# #
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C#############################################################
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C
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C#
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C# Dire Wolf acts as a virtual TNC and can communicate with
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C# client applications by different protocols:
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C#
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C# - the "AGW TCPIP Socket Interface" - default port 8000
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C# - KISS protocol over TCP socket - default port 8001
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W# - KISS TNC via serial port
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L# - KISS TNC via pseudo terminal (-p command line option)
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C#
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C
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CAGWPORT 8000
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CKISSPORT 8001
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C
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W#
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W# Some applications are designed to operate with only a physical
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W# TNC attached to a serial port. For these, we provide a virtual serial
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W# port that appears to be connected to a TNC.
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W#
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W# Take a look at the User Guide for instructions to set up
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W# two virtual serial ports named COM3 and COM4 connected by
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W# a null modem.
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W#
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W# Using the configuration described, Dire Wolf will connect to
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W# COM3 and the client application will use COM4.
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W#
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W# Uncomment following line to use this feature.
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W
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W#SERIALKISS COM3
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W
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W
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C#
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C# It is sometimes possible to recover frames with a bad FCS.
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C# This applies to all channels.
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C#
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C# 0 [NONE] - Don't try to repair.
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C# 1 [SINGLE] - Attempt to fix single bit error. (default)
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C# ... see User Guide for more values and in-depth discussion.
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C#
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C
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C#FIX_BITS 0
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C
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C#
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C#############################################################
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C# #
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C# FIXED POSITION BEACONING PROPERTIES #
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C# #
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C#############################################################
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C
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C
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C#
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C# Fixed Position Beaconing is configured with these two commands:
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C#
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C# PBEACON - for a position report (usually yourself)
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C# OBEACON - for an object report (usually some other entity)
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C#
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C# Each has a series of keywords and values for options.
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C# See User Guide for details.
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C#
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C# Example:
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C#
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C# This results in a broadcast once every 10 minutes.
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C# Every half hour, it can travel via two digipeater hops.
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C# The others are kept local.
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C#
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C
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C#PBEACON delay=1 every=30 overlay=S symbol="digi" lat=42^37.14N long=071^20.83W power=50 height=20 gain=4 comment="Chelmsford MA" via=WIDE1-1,WIDE2-1
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C#PBEACON delay=11 every=30 overlay=S symbol="digi" lat=42^37.14N long=071^20.83W power=50 height=20 gain=4 comment="Chelmsford MA"
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C#PBEACON delay=21 every=30 overlay=S symbol="digi" lat=42^37.14N long=071^20.83W power=50 height=20 gain=4 comment="Chelmsford MA"
|
|
||||||
C
|
|
||||||
C
|
|
||||||
C# With UTM coordinates instead of latitude and longitude.
|
|
||||||
C
|
|
||||||
C#PBEACON delay=1 every=10 overlay=S symbol="digi" zone=19T easting=307477 northing=4720178
|
|
||||||
C
|
|
||||||
C
|
|
||||||
C#
|
|
||||||
C# When the destination field is set to "SPEECH" the information part is
|
|
||||||
C# converted to speech rather than transmitted as a data frame.
|
|
||||||
C#
|
|
||||||
C
|
|
||||||
C#CBEACON dest="SPEECH" info="Club meeting tonight at 7 pm."
|
|
||||||
C
|
|
||||||
C
|
|
||||||
C#
|
|
||||||
C# Modify for your particular situation before removing
|
|
||||||
C# the # comment character from the beginning of appropriate lines above.
|
|
||||||
C#
|
|
||||||
C
|
|
||||||
C
|
|
||||||
C#############################################################
|
|
||||||
C# #
|
|
||||||
C# APRS DIGIPEATER PROPERTIES #
|
|
||||||
C# #
|
|
||||||
C#############################################################
|
|
||||||
C
|
|
||||||
C#
|
|
||||||
C# For most common situations, use something like this by removing
|
|
||||||
C# the "#" from the beginning of the line below.
|
|
||||||
C#
|
|
||||||
C
|
|
||||||
C#DIGIPEAT 0 0 ^WIDE[3-7]-[1-7]$|^TEST$ ^WIDE[12]-[12]$ TRACE
|
|
||||||
C
|
|
||||||
C# See User Guide for more explanation of what this means and how
|
|
||||||
C# it can be customized for your particular needs.
|
|
||||||
C
|
|
||||||
C# Filtering can be used to limit was is digipeated.
|
|
||||||
C# For example, only weather weather reports, received on channel 0,
|
|
||||||
C# will be retransmitted on channel 1.
|
|
||||||
C#
|
|
||||||
C
|
|
||||||
C#FILTER 0 1 t/wn
|
|
||||||
C
|
|
||||||
C# Traditional connected mode packet radio uses a different
|
|
||||||
C# type of digipeating. See User Guide for details.
|
|
||||||
C
|
|
||||||
C#############################################################
|
|
||||||
C# #
|
|
||||||
C# INTERNET GATEWAY #
|
|
||||||
C# #
|
|
||||||
C#############################################################
|
|
||||||
C
|
|
||||||
C# First you need to specify the name of a Tier 2 server.
|
|
||||||
C# The current preferred way is to use one of these regional rotate addresses:
|
|
||||||
C
|
|
||||||
C# noam.aprs2.net - for North America
|
|
||||||
C# soam.aprs2.net - for South America
|
|
||||||
C# euro.aprs2.net - for Europe and Africa
|
|
||||||
C# asia.aprs2.net - for Asia
|
|
||||||
C# aunz.aprs2.net - for Oceania
|
|
||||||
C
|
|
||||||
C#IGSERVER noam.aprs2.net
|
|
||||||
C
|
|
||||||
C# You also need to specify your login name and passcode.
|
|
||||||
C# Contact the author if you can't figure out how to generate the passcode.
|
|
||||||
C
|
|
||||||
C#IGLOGIN WB2OSZ-5 123456
|
|
||||||
C
|
|
||||||
C# That's all you need for a receive only IGate which relays
|
|
||||||
C# messages from the local radio channel to the global servers.
|
|
||||||
C
|
|
||||||
C# Some might want to send an IGate client position directly to a server
|
|
||||||
C# without sending it over the air and relying on someone else to
|
|
||||||
C# forward it to an IGate server. This is done by using sendto=IG rather
|
|
||||||
C# than a radio channel number. Overlay R for receive only, T for two way.
|
|
||||||
C
|
|
||||||
C#PBEACON sendto=IG delay=0:30 every=60:00 symbol="igate" overlay=R lat=42^37.14N long=071^20.83W
|
|
||||||
C#PBEACON sendto=IG delay=0:30 every=60:00 symbol="igate" overlay=T lat=42^37.14N long=071^20.83W
|
|
||||||
C
|
|
||||||
C
|
|
||||||
C# To relay messages from the Internet to radio, you need to add
|
|
||||||
C# one more options with the transmit channel number and a VIA path.
|
|
||||||
C
|
|
||||||
C#IGTXVIA 0 WIDE1-1
|
|
||||||
C
|
|
||||||
C# Finally, we don't want to flood the radio channel.
|
|
||||||
C# The IGate function will limit the number of packets transmitted
|
|
||||||
C# during 1 minute and 5 minute intervals. If a limit would
|
|
||||||
C# be exceeded, the packet is dropped and message is displayed in red.
|
|
||||||
C
|
|
||||||
CIGTXLIMIT 6 10
|
|
||||||
C
|
|
||||||
C
|
|
||||||
C#############################################################
|
|
||||||
C# #
|
|
||||||
C# APRStt GATEWAY #
|
|
||||||
C# #
|
|
||||||
C#############################################################
|
|
||||||
C
|
|
||||||
C#
|
|
||||||
C# Dire Wolf can receive DTMF (commonly known as Touch Tone)
|
|
||||||
C# messages and convert them to packet objects.
|
|
||||||
C#
|
|
||||||
C# See separate "APRStt-Implementation-Notes" document for details.
|
|
||||||
C#
|
|
||||||
C
|
|
||||||
C#
|
|
||||||
C# Sample gateway configuration based on:
|
|
||||||
C#
|
|
||||||
C# http://www.aprs.org/aprstt/aprstt-coding24.txt
|
|
||||||
C# http://www.aprs.org/aprs-jamboree-2013.html
|
|
||||||
C#
|
|
||||||
C
|
|
||||||
C# Define specific points.
|
|
||||||
C
|
|
||||||
CTTPOINT B01 37^55.37N 81^7.86W
|
|
||||||
CTTPOINT B7495088 42.605237 -71.34456
|
|
||||||
CTTPOINT B934 42.605237 -71.34456
|
|
||||||
C
|
|
||||||
CTTPOINT B901 42.661279 -71.364452
|
|
||||||
CTTPOINT B902 42.660411 -71.364419
|
|
||||||
CTTPOINT B903 42.659046 -71.364452
|
|
||||||
CTTPOINT B904 42.657578 -71.364602
|
|
||||||
C
|
|
||||||
C
|
|
||||||
C# For location at given bearing and distance from starting point.
|
|
||||||
C
|
|
||||||
CTTVECTOR B5bbbddd 37^55.37N 81^7.86W 0.01 mi
|
|
||||||
C
|
|
||||||
C# For location specified by x, y coordinates.
|
|
||||||
C
|
|
||||||
CTTGRID Byyyxxx 37^50.00N 81^00.00W 37^59.99N 81^09.99W
|
|
||||||
C
|
|
||||||
C# UTM location for Lowell-Dracut-Tyngsborough State Forest.
|
|
||||||
C
|
|
||||||
CTTUTM B6xxxyyy 19T 10 300000 4720000
|
|
||||||
C
|
|
||||||
C
|
|
||||||
C
|
|
||||||
C# Location for the corral.
|
|
||||||
C
|
|
||||||
CTTCORRAL 37^55.50N 81^7.00W 0^0.02N
|
|
||||||
C
|
|
||||||
C# Compact messages - Fixed locations xx and object yyy where
|
|
||||||
C# Object numbers 100 - 199 = bicycle
|
|
||||||
C# Object numbers 200 - 299 = fire truck
|
|
||||||
C# Others = dog
|
|
||||||
C
|
|
||||||
CTTMACRO xx1yy B9xx*AB166*AA2B4C5B3B0A1yy
|
|
||||||
CTTMACRO xx2yy B9xx*AB170*AA3C4C7C3B0A2yy
|
|
||||||
CTTMACRO xxyyy B9xx*AB180*AA3A6C4A0Ayyy
|
|
||||||
C
|
|
||||||
CTTMACRO z Cz
|
|
||||||
C
|
|
||||||
C# Receive on channel 0, Transmit object reports on channel 1 with optional via path.
|
|
||||||
C
|
|
||||||
C#TTOBJ 0 1 WIDE1-1
|
|
||||||
C
|
|
||||||
C# Advertise gateway position with beacon.
|
|
||||||
C
|
|
||||||
C# OBEACON DELAY=0:15 EVERY=10:00 VIA=WIDE1-1 OBJNAME=WB2OSZ-tt SYMBOL=APRStt LAT=42^37.14N LONG=71^20.83W COMMENT="APRStt Gateway"
|
|
||||||
C
|
|
||||||
C
|
|
|
@ -26,8 +26,19 @@
|
||||||
%R% M Macintosh version and possibly others (portaudio used).
|
%R% M Macintosh version and possibly others (portaudio used).
|
||||||
%R%
|
%R%
|
||||||
%C%#
|
%C%#
|
||||||
%C%# Consult the User Guide for more details on configuration options.
|
%C%# Extensive documentation can be found here:
|
||||||
|
%C%# Stable release - https://github.com/wb2osz/direwolf/tree/master/doc
|
||||||
|
%C%# Latest development - https://github.com/wb2osz/direwolf/tree/dev/doc
|
||||||
%C%#
|
%C%#
|
||||||
|
%W%# The complete documentation set can also be found in the doc folder.
|
||||||
|
%L%# The complete documentation set can also be found in
|
||||||
|
%L%# /usr/local/share/doc/direwolf/ or /usr/share/doc/direwolf/
|
||||||
|
%L%# Concise "man" pages are also available for Linux.
|
||||||
|
%M%# /usr/local/share/doc/direwolf/ or /usr/share/doc/direwolf/
|
||||||
|
%M%# Concise "man" pages are also available for Mac OSX.
|
||||||
|
%C%#
|
||||||
|
%C%# This sample file does not have examples for all of the possibilities.
|
||||||
|
%C%# Consult the User Guide for more details on configuration options.%C%#
|
||||||
%C%#
|
%C%#
|
||||||
%C%# These are the most likely settings you might change:
|
%C%# These are the most likely settings you might change:
|
||||||
%C%#
|
%C%#
|
||||||
|
@ -82,6 +93,8 @@
|
||||||
%C%# Many people will simply use the default sound device.
|
%C%# Many people will simply use the default sound device.
|
||||||
%C%# Some might want to use an alternative device by choosing it here.
|
%C%# Some might want to use an alternative device by choosing it here.
|
||||||
%C%#
|
%C%#
|
||||||
|
%R% ---------- Windows ----------
|
||||||
|
%R%
|
||||||
%W%# When the Windows version starts up, it displays something like
|
%W%# When the Windows version starts up, it displays something like
|
||||||
%W%# this with the available sound devices and capabilities:
|
%W%# this with the available sound devices and capabilities:
|
||||||
%W%#
|
%W%#
|
||||||
|
@ -109,6 +122,16 @@
|
||||||
%W%# the input and output device numbers. (Remove the # comment character.)
|
%W%# the input and output device numbers. (Remove the # comment character.)
|
||||||
%W%#ADEVICE USB
|
%W%#ADEVICE USB
|
||||||
%W%
|
%W%
|
||||||
|
%W%# You can also use "-" or "stdin" to pipe stdout from
|
||||||
|
%W%# some other application such as a software defined radio.
|
||||||
|
%W%# "stdin" is not an audio device. Don't use this unless you
|
||||||
|
%W%# understand what this means. Read the User Guide.
|
||||||
|
%W%# You can also specify "UDP:" and an optional port for input.
|
||||||
|
%W%# Something different must be specified for output.
|
||||||
|
%W%
|
||||||
|
%W%# ADEVICE stdin 0
|
||||||
|
%W%# ADEVICE UDP:7355 0
|
||||||
|
%W%
|
||||||
%W%# The position in the list can change when devices (e.g. USB) are added and removed.
|
%W%# The position in the list can change when devices (e.g. USB) are added and removed.
|
||||||
%W%# You can also specify devices by using part of the name.
|
%W%# You can also specify devices by using part of the name.
|
||||||
%W%# Here is an example of specifying the USB Audio device.
|
%W%# Here is an example of specifying the USB Audio device.
|
||||||
|
@ -117,17 +140,26 @@
|
||||||
%W%#ADEVICE USB
|
%W%#ADEVICE USB
|
||||||
%W%
|
%W%
|
||||||
%W%
|
%W%
|
||||||
|
%R% ---------- Linux ----------
|
||||||
|
%R%
|
||||||
%L%# Linux ALSA is complicated. See User Guide for discussion.
|
%L%# Linux ALSA is complicated. See User Guide for discussion.
|
||||||
%L%# To use something other than the default, generally use plughw
|
%L%# To use something other than the default, generally use plughw
|
||||||
%L%# and a card number reported by "arecord -l" command. Example:
|
%L%# and a card number reported by "arecord -l" command. Example:
|
||||||
%L%
|
%L%
|
||||||
%L%# ADEVICE plughw:1,0
|
%L%# ADEVICE plughw:1,0
|
||||||
%L%
|
%L%
|
||||||
%L%# Starting with version 1.0, you can also use "-" or "stdin" to
|
%L%# You can also use "-" or "stdin" to pipe stdout from
|
||||||
%L%# pipe stdout from some other application such as a software defined
|
%L%# some other application such as a software defined radio.
|
||||||
%L%# radio. You can also specify "UDP:" and an optional port for input.
|
%L%# "stdin" is not an audio device. Don't use this unless you
|
||||||
|
%L%# understand what this means. Read the User Guide.
|
||||||
|
%L%# You can also specify "UDP:" and an optional port for input.
|
||||||
%L%# Something different must be specified for output.
|
%L%# Something different must be specified for output.
|
||||||
%L%
|
%L%
|
||||||
|
%L%# ADEVICE stdin plughw:1,0
|
||||||
|
%L%# ADEVICE UDP:7355 default
|
||||||
|
%L%
|
||||||
|
%R% ---------- Mac ----------
|
||||||
|
%R%
|
||||||
%M%# Macintosh Operating System uses portaudio driver for audio
|
%M%# Macintosh Operating System uses portaudio driver for audio
|
||||||
%M%# input/output. Default device selection not available. User/OP
|
%M%# input/output. Default device selection not available. User/OP
|
||||||
%M%# must configure the sound input/output option. Note that
|
%M%# must configure the sound input/output option. Note that
|
||||||
|
@ -136,23 +168,26 @@
|
||||||
%M%#
|
%M%#
|
||||||
%M%# Examples:
|
%M%# Examples:
|
||||||
%M%#
|
%M%#
|
||||||
|
%M%ADEVICE "Built-in Input" "Built-in Output"
|
||||||
|
%M%
|
||||||
%M%# ADEVICE "USB Audio Codec:6" "USB Audio Codec:5"
|
%M%# ADEVICE "USB Audio Codec:6" "USB Audio Codec:5"
|
||||||
%M%#
|
%M%#
|
||||||
%M%#
|
%M%#
|
||||||
%W%# ADEVICE - 0
|
%M%# You can also use "-" or "stdin" to pipe stdout from
|
||||||
%W%# ADEVICE UDP:7355 0
|
%M%# some other application such as a software defined radio.
|
||||||
%L%# ADEVICE - plughw:1,0
|
%M%# "stdin" is not an audio device. Don't use this unless you
|
||||||
%L%# ADEVICE UDP:7355 default
|
%M%# understand what this means. Read the User Guide.
|
||||||
|
%M%# You can also specify "UDP:" and an optional port for input.
|
||||||
|
%M%# Something different must be specified for output.
|
||||||
|
%M%
|
||||||
%M%# ADEVICE UDP:7355 default
|
%M%# ADEVICE UDP:7355 default
|
||||||
%M%#
|
%M%#
|
||||||
%L%
|
|
||||||
%L%
|
|
||||||
%C%
|
%C%
|
||||||
%C%#
|
%C%#
|
||||||
%C%# Number of audio channels for this soundcard: 1 or 2.
|
%C%# Number of audio channels for this souncard: 1 (mono) or 2 (stereo).
|
||||||
|
%C%# 1 is the default so there is no need to specify it.
|
||||||
%C%#
|
%C%#
|
||||||
%C%
|
%C%
|
||||||
%C%ACHANNELS 1
|
|
||||||
%C%#ACHANNELS 2
|
%C%#ACHANNELS 2
|
||||||
%C%
|
%C%
|
||||||
%C%
|
%C%
|
||||||
|
@ -204,33 +239,23 @@
|
||||||
%C%#
|
%C%#
|
||||||
%C%# Pick a suitable modem speed based on your situation.
|
%C%# Pick a suitable modem speed based on your situation.
|
||||||
%C%# 1200 Most common for VHF/UHF. Default if not specified.
|
%C%# 1200 Most common for VHF/UHF. Default if not specified.
|
||||||
%C%# 300 Low speed for HF SSB.
|
%C%# 2400 QPSK compatible with MFJ-2400, and probably PK232-2400 & KPC-2400.
|
||||||
%C%# 9600 High speed - Can't use Microphone and Speaker connections.
|
%C%# 300 Low speed for HF SSB. Default tones 1600 & 1800.
|
||||||
|
%C%# EAS Emergency Alert System (EAS) Specific Area Message Encoding (SAME).
|
||||||
|
%C%# 9600 G3RUH style - Can't use Microphone and Speaker connections.
|
||||||
|
%C%# AIS International system for tracking ships on VHF.
|
||||||
|
%C%# Also uses 9600 bps so Speaker connection won't work.
|
||||||
%C%#
|
%C%#
|
||||||
%C%# In the simplest form, just specify the speed.
|
%C%# In most cases you can just specify the speed. Examples:
|
||||||
%C%#
|
%C%#
|
||||||
%C%
|
%C%
|
||||||
%C%MODEM 1200
|
%C%MODEM 1200
|
||||||
%C%#MODEM 300
|
|
||||||
%C%#MODEM 9600
|
%C%#MODEM 9600
|
||||||
%C%
|
%C%
|
||||||
%C%#
|
%C%#
|
||||||
%C%# These are the defaults should be fine for most cases. In special situations,
|
%C%# Many options are available for great flexibility.
|
||||||
%C%# you might want to specify different AFSK tones or the baseband mode which does
|
%C%# See User Guide for details.
|
||||||
%C%# not use AFSK.
|
|
||||||
%C%#
|
%C%#
|
||||||
%C%#MODEM 1200 1200:2200
|
|
||||||
%C%#MODEM 300 1600:1800
|
|
||||||
%C%#MODEM 9600 0:0
|
|
||||||
%C%#
|
|
||||||
%C%#
|
|
||||||
%C%# On HF SSB, you might want to use multiple demodulators on slightly different
|
|
||||||
%C%# frequencies to compensate for stations off frequency. Here we have 7 different
|
|
||||||
%C%# demodulators at 30 Hz intervals. This takes a lot of CPU power so you will
|
|
||||||
%C%# probably need to reduce the audio sampling rate with the /n option.
|
|
||||||
%C%
|
|
||||||
%C%#MODEM 300 1600:1800 7@30 /4
|
|
||||||
%C%
|
|
||||||
%C%
|
%C%
|
||||||
%C%#
|
%C%#
|
||||||
%C%# Uncomment line below to enable the DTMF decoder for this channel.
|
%C%# Uncomment line below to enable the DTMF decoder for this channel.
|
||||||
|
@ -336,7 +361,6 @@
|
||||||
%C%#
|
%C%#
|
||||||
%C%# 0 [NONE] - Don't try to repair.
|
%C%# 0 [NONE] - Don't try to repair.
|
||||||
%C%# 1 [SINGLE] - Attempt to fix single bit error. (default)
|
%C%# 1 [SINGLE] - Attempt to fix single bit error. (default)
|
||||||
%C%# 2 [DOUBLE] - Also attempt to fix two adjacent bits.
|
|
||||||
%C%# ... see User Guide for more values and in-depth discussion.
|
%C%# ... see User Guide for more values and in-depth discussion.
|
||||||
%C%#
|
%C%#
|
||||||
%C%
|
%C%
|
||||||
|
@ -345,7 +369,7 @@
|
||||||
%C%#
|
%C%#
|
||||||
%C%#############################################################
|
%C%#############################################################
|
||||||
%C%# #
|
%C%# #
|
||||||
%C%# BEACONING PROPERTIES #
|
%C%# FIXED POSIION BEACONING PROPERTIES #
|
||||||
%C%# #
|
%C%# #
|
||||||
%C%#############################################################
|
%C%#############################################################
|
||||||
%C%
|
%C%
|
||||||
|
@ -397,7 +421,7 @@
|
||||||
%C%
|
%C%
|
||||||
%C%#############################################################
|
%C%#############################################################
|
||||||
%C%# #
|
%C%# #
|
||||||
%C%# DIGIPEATER PROPERTIES #
|
%C%# APRS DIGIPEATER PROPERTIES #
|
||||||
%C%# #
|
%C%# #
|
||||||
%C%#############################################################
|
%C%#############################################################
|
||||||
%C%
|
%C%
|
||||||
|
@ -418,6 +442,8 @@
|
||||||
%C%
|
%C%
|
||||||
%C%#FILTER 0 1 t/wn
|
%C%#FILTER 0 1 t/wn
|
||||||
%C%
|
%C%
|
||||||
|
%C%# Traditional connected mode packet radio uses a different
|
||||||
|
%C%# type of digipeating. See User Guide for details.
|
||||||
%C%
|
%C%
|
||||||
%C%#############################################################
|
%C%#############################################################
|
||||||
%C%# #
|
%C%# #
|
||||||
|
@ -458,19 +484,6 @@
|
||||||
%C%
|
%C%
|
||||||
%C%#IGTXVIA 0 WIDE1-1
|
%C%#IGTXVIA 0 WIDE1-1
|
||||||
%C%
|
%C%
|
||||||
%C%# You might want to apply a filter for what packets will be obtained from the server.
|
|
||||||
%C%# Read about filters here: http://www.aprs-is.net/javaprsfilter.aspx
|
|
||||||
%C%# Example, positions and objects within 50 km of my location:
|
|
||||||
%C%
|
|
||||||
%C%#IGFILTER m/50
|
|
||||||
%C%
|
|
||||||
%C%# That is known as a server-side filter. It is processed by the IGate server.
|
|
||||||
%C%# You can also apply local filtering to limit what will be transmitted on the
|
|
||||||
%C%# RF side. For example, transmit only "messages" on channel 0 and weather
|
|
||||||
%C%# reports on channel 1.
|
|
||||||
%C%
|
|
||||||
%C%#FILTER IG 0 t/m
|
|
||||||
%C%#FILTER IG 1 t/wn
|
|
||||||
%C%
|
%C%
|
||||||
%C%# Finally, we don't want to flood the radio channel.
|
%C%# Finally, we don't want to flood the radio channel.
|
||||||
%C%# The IGate function will limit the number of packets transmitted
|
%C%# The IGate function will limit the number of packets transmitted
|
||||||
|
|
Loading…
Reference in New Issue