// // This file is part of Dire Wolf, an amateur radio packet TNC. // // Copyright (C) 2011, 2012, 2013, 2015 John Langner, WB2OSZ // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // /*------------------------------------------------------------------ * * Module: redecode.c * * Purpose: Retry decoding frames that have a bad FCS. * * Description: * * * Usage: (1) The main application calls redecode_init. * * This will initialize the retry decoding queue * and create a thread to work on contents of the queue. * * (2) The application queues up frames by calling rdq_append. * * * (3) redecode_thread removes raw frames from the queue and * tries to recover from errors. * *---------------------------------------------------------------*/ #include #include #include #include #include #include #if __WIN32__ #include #endif #include "direwolf.h" #include "ax25_pad.h" #include "textcolor.h" #include "audio.h" #include "rdq.h" #include "redecode.h" #include "hdlc_send.h" #include "hdlc_rec2.h" #include "ptt.h" /* Audio configuration for the fix_bits / passall optiions. */ static struct audio_s *save_audio_config_p; #if __WIN32__ static unsigned redecode_thread (void *arg); #else static void * redecode_thread (void *arg); #endif /*------------------------------------------------------------------- * * Name: redecode_init * * Purpose: Initialize the process to try fixing bits in frames with bad FCS. * * Inputs: none. * * Outputs: none. * * Description: Initialize the queue to be empty and set up other * mechanisms for sharing it between different threads. * * Start up redecode_thread to actually process the * raw frames from the queue. * *--------------------------------------------------------------------*/ void redecode_init (struct audio_s *p_audio_config) { #if __WIN32__ HANDLE redecode_th; #else pthread_t redecode_tid; int e; #endif #if DEBUG text_color_set(DW_COLOR_DEBUG); dw_printf ("redecode_init ( ... )\n"); #endif save_audio_config_p = p_audio_config; #if DEBUG text_color_set(DW_COLOR_DEBUG); dw_printf ("redecode_init: about to call rdq_init \n"); #endif rdq_init (); #if DEBUG text_color_set(DW_COLOR_DEBUG); dw_printf ("redecode_init: about to create thread \n"); #endif #if __WIN32__ redecode_th = _beginthreadex (NULL, 0, redecode_thread, NULL, 0, NULL); if (redecode_th == NULL) { text_color_set(DW_COLOR_ERROR); dw_printf ("Could not create redecode thread\n"); return; } #else //TODO: Give thread lower priority. e = pthread_create (&redecode_tid, NULL, redecode_thread, (void *)0); if (e != 0) { text_color_set(DW_COLOR_ERROR); perror("Could not create redecode thread"); return; } #endif #if DEBUG text_color_set(DW_COLOR_DEBUG); dw_printf ("redecode_init: finished \n"); #endif } /* end redecode_init */ /*------------------------------------------------------------------- * * Name: redecode_thread * * Purpose: Try to decode frames with a bad FCS. * * Inputs: None. * * Outputs: * * Description: Initialize the queue to be empty and set up other * mechanisms for sharing it between different threads. * * *--------------------------------------------------------------------*/ #if __WIN32__ static unsigned redecode_thread (void *arg) #else static void * redecode_thread (void *arg) #endif { #if __WIN32__ HANDLE tid = GetCurrentThread(); //int tp; //tp = GetThreadPriority (tid); //text_color_set(DW_COLOR_DEBUG); //dw_printf ("Starting redecode thread priority=%d\n", tp); SetThreadPriority (tid, THREAD_PRIORITY_LOWEST); //tp = GetThreadPriority (tid); //dw_printf ("New redecode thread priority=%d\n", tp); #endif while (1) { rrbb_t block; rdq_wait_while_empty (); #if DEBUG text_color_set(DW_COLOR_DEBUG); dw_printf ("redecode_thread: woke up\n"); #endif block = rdq_remove (); #if DEBUG text_color_set(DW_COLOR_DEBUG); dw_printf ("redecode_thread: rdq_remove() returned %p\n", block); #endif /* Don't expect null ever but be safe. */ if (block != NULL) { int chan = rrbb_get_chan(block); int subchan = rrbb_get_subchan(block); int blen = rrbb_get_len(block); alevel_t alevel = rrbb_get_audio_level(block); //retry_t fix_bits = save_audio_config_p->achan[chan].fix_bits; //int passall = save_audio_config_p->achan[chan].passall; int ok; #if DEBUG text_color_set(DW_COLOR_DEBUG); dw_printf ("redecode_thread: begin processing %p, from channel %d, blen=%d\n", block, chan, blen); #endif ok = hdlc_rec2_try_to_fix_later (block, chan, subchan, alevel); #if DEBUG text_color_set(DW_COLOR_DEBUG); dw_printf ("redecode_thread: finished processing %p\n", block); #endif rrbb_delete (block); } } return 0; } /* end redecode_thread */ /* end redecode.c */