2015-09-07 23:56:20 +00:00
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# Configuration file for Dire Wolf #
|
|
|
|
C# #
|
|
|
|
L# Linux version #
|
|
|
|
W# Windows version #
|
|
|
|
M# Macintosh version #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
R
|
|
|
|
R
|
|
|
|
R The sample config file was getting pretty messy
|
|
|
|
R with the Windows and Linux differences.
|
|
|
|
R It would be a maintenance burden to keep most of
|
|
|
|
R two different versions in sync.
|
|
|
|
R This common source is now used to generate the
|
|
|
|
R two different variations while having only a single
|
|
|
|
R copy of the common parts.
|
|
|
|
R
|
|
|
|
R The first column contains one of the following:
|
|
|
|
R
|
|
|
|
R R remark which is discarded.
|
|
|
|
R C common to both versions.
|
|
|
|
R W Windows version only.
|
|
|
|
R L Linux version only.
|
|
|
|
R M Macintosh version and possibly others (portaudio used).
|
|
|
|
R
|
|
|
|
C#
|
|
|
|
C# Consult the User Guide for more details on configuration options.
|
|
|
|
C#
|
|
|
|
C#
|
|
|
|
C# These are the most likely settings you might change:
|
|
|
|
C#
|
|
|
|
C# (1) MYCALL - call sign and SSID for your station.
|
|
|
|
C#
|
|
|
|
C# Look for lines starting with MYCALL and
|
|
|
|
C# change NOCALL to your own.
|
|
|
|
C#
|
|
|
|
C# (2) PBEACON - enable position beaconing.
|
|
|
|
C#
|
|
|
|
C# Look for lines starting with PBEACON and
|
|
|
|
C# modify for your call, location, etc.
|
|
|
|
C#
|
|
|
|
C# (3) DIGIPEATER - configure digipeating rules.
|
|
|
|
C#
|
|
|
|
C# Look for lines starting with DIGIPEATER.
|
|
|
|
C# Most people will probably use the given example.
|
|
|
|
C# Just remove the "#" from the start of the line
|
|
|
|
C# to enable it.
|
|
|
|
C#
|
|
|
|
C# (4) IGSERVER, IGLOGIN - IGate server and login
|
|
|
|
C#
|
|
|
|
C# Configure an IGate client to relay messages between
|
|
|
|
C# radio and internet servers.
|
|
|
|
C#
|
|
|
|
C#
|
|
|
|
C# The default location is "direwolf.conf" in the current working directory.
|
|
|
|
L# On Linux, the user's home directory will also be searched.
|
|
|
|
C# An alternate configuration file location can be specified with the "-c" command line option.
|
|
|
|
C#
|
|
|
|
C# As you probably guessed by now, # indicates a comment line.
|
|
|
|
C#
|
|
|
|
C# Remove the # at the beginning of a line if you want to use a sample
|
|
|
|
C# configuration that is currently commented out.
|
|
|
|
C#
|
|
|
|
C# Commands are a keyword followed by parameters.
|
|
|
|
C#
|
|
|
|
C# Command key words are case insensitive. i.e. upper and lower case are equivalent.
|
|
|
|
C#
|
|
|
|
C# Command parameters are generally case sensitive. i.e. upper and lower case are different.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# FIRST AUDIO DEVICE PROPERTIES #
|
|
|
|
C# (Channel 0 + 1 if in stereo) #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Many people will simply use the default sound device.
|
|
|
|
C# Some might want to use an alternative device by chosing it here.
|
|
|
|
C#
|
|
|
|
W# When the Windows version starts up, it displays something like
|
|
|
|
W# this with the available sound devices and capabilities:
|
|
|
|
W#
|
|
|
|
W# Available audio input devices for receive (*=selected):
|
|
|
|
W# * 0: Microphone (C-Media USB Headpho (channel 2)
|
|
|
|
W# 1: Microphone (Bluetooth SCO Audio
|
|
|
|
W# 2: Microphone (Bluetooth AV Audio)
|
|
|
|
W# * 3: Microphone (Realtek High Defini (channels 0 & 1)
|
|
|
|
W# Available audio output devices for transmit (*=selected):
|
|
|
|
W# * 0: Speakers (C-Media USB Headphone (channel 2)
|
|
|
|
W# 1: Speakers (Bluetooth SCO Audio)
|
|
|
|
W# 2: Realtek Digital Output(Optical)
|
|
|
|
W# 3: Speakers (Bluetooth AV Audio)
|
|
|
|
W# * 4: Speakers (Realtek High Definiti (channels 0 & 1)
|
|
|
|
W# 5: Realtek Digital Output (Realtek
|
|
|
|
W#
|
|
|
|
W# Example: To use the microphone and speaker connections on the
|
|
|
|
W# system board, either of these forms can be used:
|
|
|
|
W
|
|
|
|
W#ADEVICE High
|
|
|
|
W#ADEVICE 3 4
|
|
|
|
W
|
|
|
|
W
|
|
|
|
W# Example: To use the USB Audio, use a command like this with
|
|
|
|
W# the input and output device numbers. (Remove the # comment character.)
|
|
|
|
W#ADEVICE USB
|
|
|
|
W
|
|
|
|
W# The position in the list can change when devices (e.g. USB) are added and removed.
|
|
|
|
W# You can also specify devices by using part of the name.
|
|
|
|
W# Here is an example of specifying the USB Audio device.
|
|
|
|
W# This is case-sensitive. Upper and lower case are not treated the same.
|
|
|
|
W
|
|
|
|
W#ADEVICE USB
|
|
|
|
W
|
|
|
|
W
|
|
|
|
L# Linux ALSA is complicated. See User Guide for discussion.
|
|
|
|
L# To use something other than the default, generally use plughw
|
|
|
|
L# and a card number reported by "arecord -l" command. Example:
|
|
|
|
L
|
|
|
|
L# ADEVICE plughw:1,0
|
|
|
|
L
|
|
|
|
L# Starting with version 1.0, you can also use "-" or "stdin" to
|
|
|
|
L# pipe stdout from some other application such as a software defined
|
|
|
|
L# radio. You can also specify "UDP:" and an optional port for input.
|
|
|
|
L# Something different must be specified for output.
|
|
|
|
L
|
|
|
|
M# Macintosh Operating System uses portaudio driver for audio
|
|
|
|
M# input/output. Default device selection not available. User/OP
|
|
|
|
M# must configure the sound input/output option. Note that
|
|
|
|
M# the device names can contain spaces. In this case, the names
|
|
|
|
M# must be enclosed by quotes.
|
|
|
|
M#
|
|
|
|
M# Examples:
|
|
|
|
M#
|
|
|
|
M# ADEVICE "USB Audio Codec:6" "USB Audio Codec:5"
|
|
|
|
M#
|
|
|
|
M#
|
|
|
|
W# ADEVICE - 0
|
|
|
|
W# ADEVICE UDP:7355 0
|
|
|
|
L# ADEVICE - plughw:1,0
|
|
|
|
L# ADEVICE UDP:7355 default
|
|
|
|
M# ADEVICE UDP:7355 default
|
|
|
|
M#
|
|
|
|
L
|
|
|
|
L
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Number of audio channels for this souncard: 1 or 2.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
CACHANNELS 1
|
|
|
|
C#ACHANNELS 2
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# SECOND AUDIO DEVICE PROPERTIES #
|
|
|
|
C# (Channel 2 + 3 if in stereo) #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
C#ADEVICE1 ...
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# THIRD AUDIO DEVICE PROPERTIES #
|
|
|
|
C# (Channel 4 + 5 if in stereo) #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
C#ADEVICE2 ...
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# CHANNEL 0 PROPERTIES #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
CCHANNEL 0
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# The following MYCALL, MODEM, PTT, etc. configuration items
|
|
|
|
C# apply to the most recent CHANNEL.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Station identifier for this channel.
|
|
|
|
C# Multiple channels can have the same or different names.
|
|
|
|
C#
|
|
|
|
C# It can be up to 6 letters and digits with an optional ssid.
|
|
|
|
C# The APRS specification requires that it be upper case.
|
|
|
|
C#
|
|
|
|
C# Example (don't use this unless you are me): MYCALL WB2OSZ-5
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
CMYCALL N0CALL
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Pick a suitable modem speed based on your situation.
|
|
|
|
C# 1200 Most common for VHF/UHF. Default if not specified.
|
|
|
|
C# 300 Low speed for HF SSB.
|
|
|
|
C# 9600 High speed - Can't use Microphone and Speaker connections.
|
|
|
|
C#
|
|
|
|
C# In the simplest form, just specify the speed.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
CMODEM 1200
|
|
|
|
C#MODEM 300
|
|
|
|
C#MODEM 9600
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# These are the defaults should be fine for most cases. In special situations,
|
|
|
|
C# you might want to specify different AFSK tones or the baseband mode which does
|
|
|
|
C# not use AFSK.
|
|
|
|
C#
|
|
|
|
C#MODEM 1200 1200:2200
|
|
|
|
C#MODEM 300 1600:1800
|
|
|
|
C#MODEM 9600 0:0
|
|
|
|
C#
|
|
|
|
C#
|
|
|
|
C# On HF SSB, you might want to use multiple demodulators on slightly different
|
|
|
|
C# frequencies to compensate for stations off frequency. Here we have 7 different
|
|
|
|
C# demodulators at 30 Hz intervals. This takes a lot of CPU power so you will
|
|
|
|
C# probably need to reduce the audio sampling rate with the /n option.
|
|
|
|
C
|
|
|
|
C#MODEM 300 1600:1800 7@30 /4
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Uncomment line below to enable the DTMF decoder for this channel.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C#DTMF
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# If not using a VOX circuit, the transmitter Push to Talk (PTT)
|
|
|
|
C# control is usually wired to a serial port with a suitable interface circuit.
|
|
|
|
C# DON'T connect it directly!
|
|
|
|
C#
|
|
|
|
C# For the PTT command, specify the device and either RTS or DTR.
|
|
|
|
C# RTS or DTR may be preceded by "-" to invert the signal.
|
|
|
|
C# Both can be used for interfaces that want them driven with opposite polarity.
|
|
|
|
C#
|
|
|
|
L# COM1 can be used instead of /dev/ttyS0, COM2 for /dev/ttyS1, and so on.
|
|
|
|
L#
|
|
|
|
C
|
|
|
|
C#PTT COM1 RTS
|
|
|
|
C#PTT COM1 RTS -DTR
|
|
|
|
L#PTT /dev/ttyUSB0 RTS
|
|
|
|
C
|
|
|
|
L#
|
|
|
|
L# On Linux, you can also use general purpose I/O pins if
|
|
|
|
L# your system is configured for user access to them.
|
|
|
|
L# This would apply mostly to microprocessor boards, not a regular PC.
|
|
|
|
L# See separate Raspberry Pi document for more details.
|
|
|
|
L# The number may be preceded by "-" to invert the signal.
|
|
|
|
L#
|
|
|
|
L
|
|
|
|
L#PTT GPIO 25
|
|
|
|
L
|
|
|
|
C# The Data Carrier Detect (DCD) signal can be sent to the same places
|
|
|
|
C# as the PTT signal. This could be used to light up an LED like a normal TNC.
|
|
|
|
C
|
|
|
|
C#DCD COM1 -DTR
|
|
|
|
L#DCD GPIO 24
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# CHANNEL 1 PROPERTIES #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
C#CHANNEL 1
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Specify MYCALL, MODEM, PTT, etc. configuration items for
|
|
|
|
C# CHANNEL 1. Repeat for any other channels.
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# TEXT TO SPEECH COMMAND FILE #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
W#SPEECH dwespeak.bat
|
|
|
|
L#SPEECH dwespeak.sh
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# VIRTUAL TNC SERVER PROPERTIES #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Dire Wolf acts as a virtual TNC and can communicate with
|
|
|
|
C# client applications by different protocols:
|
|
|
|
C#
|
|
|
|
C# - the "AGW TCPIP Socket Interface" - default port 8000
|
|
|
|
C# - KISS protocol over TCP socket - default port 8001
|
|
|
|
W# - KISS TNC via serial port
|
|
|
|
L# - KISS TNC via pseudo terminal (-p command line option)
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
CAGWPORT 8000
|
|
|
|
CKISSPORT 8001
|
|
|
|
C
|
|
|
|
W#
|
|
|
|
W# Some applications are designed to operate with only a physical
|
|
|
|
W# TNC attached to a serial port. For these, we provide a virtual serial
|
|
|
|
W# port that appears to be connected to a TNC.
|
|
|
|
W#
|
|
|
|
W# Take a look at the User Guide for instructions to set up
|
|
|
|
W# two virtual serial ports named COM3 and COM4 connected by
|
|
|
|
W# a null modem.
|
|
|
|
W#
|
|
|
|
W# Using the configuration described, Dire Wolf will connect to
|
|
|
|
W# COM3 and the client application will use COM4.
|
|
|
|
W#
|
|
|
|
W# Uncomment following line to use this feature.
|
|
|
|
W
|
|
|
|
W#NULLMODEM COM3
|
|
|
|
W
|
|
|
|
W
|
|
|
|
C#
|
|
|
|
C# It is sometimes possible to recover frames with a bad FCS.
|
|
|
|
C# This applies to all channels.
|
|
|
|
C#
|
|
|
|
C# 0 [NONE] - Don't try to repair.
|
|
|
|
C# 1 [SINGLE] - Attempt to fix single bit error. (default)
|
|
|
|
C# 2 [DOUBLE] - Also attempt to fix two adjacent bits.
|
|
|
|
C# ... see User Guide for more values and in-depth discussion.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C#FIX_BITS 0
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# BEACONING PROPERTIES #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Beaconing is configured with these two commands:
|
|
|
|
C#
|
|
|
|
C# PBEACON - for a position report (usually yourself)
|
|
|
|
C# OBEACON - for an object report (usually some other entity)
|
|
|
|
C#
|
|
|
|
C# Each has a series of keywords and values for options.
|
|
|
|
C# See User Guide for details.
|
|
|
|
C#
|
|
|
|
C# Example:
|
|
|
|
C#
|
|
|
|
C# This results in a broadcast once every 10 minutes.
|
|
|
|
C# Every half hour, it can travel via two digipeater hops.
|
|
|
|
C# The others are kept local.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C#PBEACON delay=1 every=30 overlay=S symbol="digi" lat=42^37.14N long=071^20.83W power=50 height=20 gain=4 comment="Chelmsford MA" via=WIDE1-1,WIDE2-1
|
|
|
|
C#PBEACON delay=11 every=30 overlay=S symbol="digi" lat=42^37.14N long=071^20.83W power=50 height=20 gain=4 comment="Chelmsford MA"
|
|
|
|
C#PBEACON delay=21 every=30 overlay=S symbol="digi" lat=42^37.14N long=071^20.83W power=50 height=20 gain=4 comment="Chelmsford MA"
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C# With UTM coordinates instead of latitude and longitude.
|
|
|
|
C
|
|
|
|
C#PBEACON delay=1 every=10 overlay=S symbol="digi" zone=19T easting=307477 northing=4720178
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# When the destination field is set to "SPEECH" the information part is
|
|
|
|
C# converted to speech rather than transmitted as a data frame.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C#CBEACON dest="SPEECH" info="Club meeting tonight at 7 pm."
|
|
|
|
C
|
|
|
|
C# Similar for Morse code. If SSID is specified, it is multiplied
|
|
|
|
C# by 2 to get speed in words per minute (WPM).
|
|
|
|
C
|
|
|
|
C#CBEACON dest="MORSE-6" info="de MYCALL"
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Modify for your particular situation before removing
|
|
|
|
C# the # comment character from the beginning of appropriate lines above.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# DIGIPEATER PROPERTIES #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# For most common situations, use something like this by removing
|
|
|
|
C# the "#" from the beginning of the line below.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C#DIGIPEAT 0 0 ^WIDE[3-7]-[1-7]$|^TEST$ ^WIDE[12]-[12]$ TRACE
|
|
|
|
C
|
|
|
|
C# See User Guide for more explanation of what this means and how
|
|
|
|
C# it can be customized for your particular needs.
|
|
|
|
C
|
|
|
|
C# Filtering can be used to limit was is digipeated.
|
|
|
|
C# For example, only weather weather reports, received on channel 0,
|
|
|
|
C# will be retransmitted on channel 1.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C#FILTER 0 1 t/wn
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# INTERNET GATEWAY #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
C# First you need to specify the name of a Tier 2 server.
|
|
|
|
C# The current preferred way is to use one of these regional rotate addresses:
|
|
|
|
C
|
|
|
|
C# noam.aprs2.net - for North America
|
|
|
|
C# soam.aprs2.net - for South America
|
|
|
|
C# euro.aprs2.net - for Europe and Africa
|
|
|
|
C# asia.aprs2.net - for Asia
|
|
|
|
C# aunz.aprs2.net - for Oceania
|
|
|
|
C
|
|
|
|
C#IGSERVER noam.aprs2.net
|
|
|
|
C
|
|
|
|
C# You also need to specify your login name and passcode.
|
|
|
|
C# Contact the author if you can't figure out how to generate the passcode.
|
|
|
|
C
|
|
|
|
C#IGLOGIN WB2OSZ-5 123456
|
|
|
|
C
|
|
|
|
C# That's all you need for a receive only IGate which relays
|
|
|
|
C# messages from the local radio channel to the global servers.
|
|
|
|
C
|
|
|
|
C# Some might want to send an IGate client position directly to a server
|
|
|
|
C# without sending it over the air and relying on someone else to
|
|
|
|
C# forward it to an IGate server. This is done by using sendto=IG rather
|
|
|
|
C# than a radio channel number. Overlay R for receive only, T for two way.
|
|
|
|
C
|
|
|
|
C#PBEACON sendto=IG delay=0:30 every=60:00 symbol="igate" overlay=R lat=42^37.14N long=071^20.83W
|
|
|
|
C#PBEACON sendto=IG delay=0:30 every=60:00 symbol="igate" overlay=T lat=42^37.14N long=071^20.83W
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C# To relay messages from the Internet to radio, you need to add
|
|
|
|
C# one more option with the transmit channel number and a VIA path.
|
|
|
|
C
|
|
|
|
C#IGTXVIA 0 WIDE1-1
|
|
|
|
C
|
|
|
|
C# You might want to apply a filter for what packets will be obtained from the server.
|
|
|
|
C# Read about filters here: http://www.aprs-is.net/javaprsfilter.aspx
|
|
|
|
C# Example, positions and objects within 50 km of my location:
|
|
|
|
C
|
|
|
|
C#IGFILTER m/50
|
|
|
|
C
|
|
|
|
C# That is known as a server-side filter. It is processed by the IGate server.
|
|
|
|
C# You can also apply local filtering to limit what will be transmitted on the
|
|
|
|
C# RF side. For example, transmit only "messages" on channel 0 and weather
|
|
|
|
C# reports on channel 1.
|
|
|
|
C
|
|
|
|
C#FILTER IG 0 t/m
|
|
|
|
C#FILTER IG 1 t/wn
|
|
|
|
C
|
|
|
|
C# Finally, we don't want to flood the radio channel.
|
|
|
|
C# The IGate function will limit the number of packets transmitted
|
|
|
|
C# during 1 minute and 5 minute intervals. If a limit would
|
|
|
|
C# be exceeded, the packet is dropped and message is displayed in red.
|
|
|
|
C
|
|
|
|
CIGTXLIMIT 6 10
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C#############################################################
|
|
|
|
C# #
|
|
|
|
C# APRStt GATEWAY #
|
|
|
|
C# #
|
|
|
|
C#############################################################
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Dire Wolf can receive DTMF (commonly known as Touch Tone)
|
|
|
|
C# messages and convert them to packet objects.
|
|
|
|
C#
|
|
|
|
C# See separate "APRStt-Implementation-Notes" document for details.
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C#
|
|
|
|
C# Sample gateway configuration based on:
|
|
|
|
C#
|
|
|
|
C# http://www.aprs.org/aprstt/aprstt-coding24.txt
|
|
|
|
C# http://www.aprs.org/aprs-jamboree-2013.html
|
|
|
|
C#
|
|
|
|
C
|
|
|
|
C# Define specific points.
|
|
|
|
C
|
|
|
|
CTTPOINT B01 37^55.37N 81^7.86W
|
|
|
|
CTTPOINT B7495088 42.605237 -71.34456
|
|
|
|
CTTPOINT B934 42.605237 -71.34456
|
|
|
|
C
|
|
|
|
CTTPOINT B901 42.661279 -71.364452
|
|
|
|
CTTPOINT B902 42.660411 -71.364419
|
|
|
|
CTTPOINT B903 42.659046 -71.364452
|
|
|
|
CTTPOINT B904 42.657578 -71.364602
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C# For location at given bearing and distance from starting point.
|
|
|
|
C
|
|
|
|
CTTVECTOR B5bbbddd 37^55.37N 81^7.86W 0.01 mi
|
|
|
|
C
|
|
|
|
C# For location specified by x, y coordinates.
|
|
|
|
C
|
|
|
|
CTTGRID Byyyxxx 37^50.00N 81^00.00W 37^59.99N 81^09.99W
|
|
|
|
C
|
|
|
|
C# UTM location for Lowell-Dracut-Tyngsborough State Forest.
|
|
|
|
C
|
|
|
|
CTTUTM B6xxxyyy 19T 10 300000 4720000
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C# Location for the corral.
|
|
|
|
C
|
|
|
|
CTTCORRAL 37^55.50N 81^7.00W 0^0.02N
|
|
|
|
C
|
|
|
|
C# Compact messages - Fixed locations xx and object yyy where
|
|
|
|
C# Object numbers 100 - 199 = bicycle
|
|
|
|
C# Object numbers 200 - 299 = fire truck
|
|
|
|
C# Others = dog
|
|
|
|
C
|
|
|
|
CTTMACRO xx1yy B9xx*AB166*AA2B4C5B3B0A1yy
|
|
|
|
CTTMACRO xx2yy B9xx*AB170*AA3C4C7C3B0A2yy
|
|
|
|
CTTMACRO xxyyy B9xx*AB180*AA3A6C4A0Ayyy
|
|
|
|
C
|
|
|
|
CTTMACRO z Cz
|
|
|
|
C
|
|
|
|
C# Receive on channel 0, Transmit object reports on channel 1 with optional via path.
|
|
|
|
C# You probably want to put in a transmit delay on the APRStt channel so it
|
|
|
|
C# it doesn't start sending a response before the user releases PTT.
|
|
|
|
C# This is in 10 ms units so 100 means 1000 ms = 1 second.
|
|
|
|
C
|
|
|
|
C#TTOBJ 0 1 WIDE1-1
|
|
|
|
C#CHANNEL 0
|
|
|
|
C#DWAIT 100
|
|
|
|
C
|
|
|
|
C# Advertise gateway position with beacon.
|
|
|
|
C
|
|
|
|
C# OBEACON DELAY=0:15 EVERY=10:00 VIA=WIDE1-1 OBJNAME=WB2OSZ-tt SYMBOL=APRStt LAT=42^37.14N LONG=71^20.83W COMMENT="APRStt Gateway"
|
|
|
|
C
|
|
|
|
C
|
|
|
|
C# Sample speech responses.
|
|
|
|
C# Default is Morse code "R" for received OK and "?" for all errors.
|
|
|
|
C
|
|
|
|
C#TTERR OK SPEECH Message Received.
|
|
|
|
C#TTERR D_MSG SPEECH D not implemented.
|
|
|
|
C#TTERR INTERNAL SPEECH Internal error.
|
|
|
|
C#TTERR MACRO_NOMATCH SPEECH No definition for digit sequence.
|
|
|
|
C#TTERR BAD_CHECKSUM SPEECH Bad checksum on call.
|
|
|
|
C#TTERR INVALID_CALL SPEECH Invalid callsign.
|
|
|
|
C#TTERR INVALID_OBJNAME SPEECH Invalid object name.
|
|
|
|
C#TTERR INVALID_SYMBOL SPEECH Invalid symbol.
|
|
|
|
C#TTERR INVALID_LOC SPEECH Invalid location.
|
|
|
|
C#TTERR NO_CALL SPEECH No call or object name.
|
|
|
|
C#TTERR SATSQ SPEECH Satellite square must be 4 digits.
|
2015-12-24 20:25:13 +00:00
|
|
|
C#TTERR SUFFIX_NO_CALL SPEECH Send full call before using suffix.
|
2015-09-07 23:56:20 +00:00
|
|
|
C
|